From AI-powered waste sorting to renewable energy hardware: engineering built to solve real problems, with real outcomes.
FairGame is a nonprofit organization I founded in November 2025 to close the resource and opportunity gap in STEM education, starting with the science fair pipeline that changed my own trajectory.
We've connected with more than 500 students across 14+ countries, most of them entering their first science fair, backed by a database of 50+ judges and mentors and a free resource library for teachers running fairs without a budget. The work connects underserved students with the mentorship, funding guidance, and institutional access that too often determines who gets to compete at the national level.
EvE Waste is a startup I co-founded in 2024. Food manufacturers pay to have organic waste hauled off-site and buried, which is a standing cost for them and a methane problem for everyone else.
We build modular anaerobic reactors that sit on the manufacturer's own property, digest that waste where it is produced, and turn the digestate into a nutrient additive we sell on. As CTO I lead reactor design, the digestion process, and how a single module scales into a system.
Allergy-safe dining hall meal planner built at HACK OHI/O 2026. Led a four-person team building a web app that shows Ohio State students only the dining-hall dishes that are safe for their allergies and diets, with station-by-station plates, weekly meal planning, nutrition-goal tracking, and dining-demand insights.
Gemini is used only to match recipe links, and every result is re-checked against allergen rules before a student sees it.
AI-powered waste sorting system using computer vision to classify incoming items as organic, recyclable, or landfill trash, reducing contamination and methane emissions at the point of disposal. Built the backend: trained a YOLOv8 model on Roboflow-segmented images in Google Cloud and streamed live camera results to a Firebase-backed website with item mass and CO₂ estimates.
Classifies organic, recyclable, and landfill waste at the point of disposal, cutting contamination before it reaches the facility.
Academic collaboration hub connecting OSU students for study groups and resource sharing. Building full-stack: real-time interaction, course-specific groupings, and mobile-first UI.
In DevelopmentPrivate, AI-powered research assistant designed to streamline academic workflows, with a companion Chrome extension integrating research assistance directly into the browser.
In DevelopmentEducational RPG built in MATLAB for a university engineering course. Players solve math problems to defeat enemies, with adaptive difficulty and interactive storylines.
Worked as an Electromagnetic Environmental Effects (E3) engineer in the Electromagnetic Environments Testing Branch (ES31) at NASA Marshall Space Flight Center, supporting the Human Landing System (HLS) and Space Launch System (SLS) programs. E3 is the discipline that keeps spacecraft electronics from interfering with each other or with their launch environment. Researched and documented impedance specifications for the payload common bus, and designed and built the Iron Hand Mark 3 test fixture during the placement.
Modular anaerobic reactors that sit on-site at food manufacturers, digesting organic waste where it is produced instead of sending it to a landfill. The digestate that comes out is sold on as a nutrient additive, which turns a disposal cost into a product.
Keeps food manufacturing waste out of landfill by digesting it on-site and selling the digestate.
ActiveAutonomous, Arduino-based water quality monitoring device measuring temperature, pH, salinity, and dissolved oxygen in real time, designed and tested on a four-person team. Integrated environmental sensors with a microcontroller and wrote C++ firmware for automated data logging. Led concept development, market and user research, and prototype testing, including interviews with marine researchers.
Logs temperature, pH, salinity, and dissolved oxygen continuously in the field without a tethered operator.
Renewable energy lamp powered entirely by compost-based microbial fuel cells. Designed circuitry with capacitors and voltage boost converters to store and regulate biological power output, a direct application of the MFC research.
11.95 hours of charging gives 2.43 hours of continuous light, an estimated $128.76 a year in savings for an average U.S. family.
Startup concept for a household smart energy monitoring system to track consumption patterns and optimize efficiency, bridging personal energy data with actionable sustainability recommendations.
Concept / Prototyping